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UPDATE2
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1990-07-18
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UPDATE2
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This patch kit upgrades NetHack to version 3.0f. The kit should
be applied to the original release, patched with patchlevel 1.
Many of the diffs included here are bugfixes to bugs reported to
us by players. We are very grateful for these reports.
There were questions about our netnews usage. We use the good
offices of comp.sources.games because, unlike rec.games.hack, it
is archived. It is the only way to secure the availability of
the source code and the official patches for future users. For
this reason, comp.sources.games will remain the only place where
the official NetHack patches are posted.
Occasionally we may see a need to post a semi-official stopgap patch
such as the one for the 'killer' bug posted just after Patch 1 in
rec.games.hack and in comp.sources.games.bugs. These stopgap patches
will always be included in the next official patch kit. The 'killer'
bugfix is, indeed, included here.
The above two newsgroups often contain many bug reports and unofficial
fixes. We read these groups, and thus we get the reports. But it
will be helpful if you mailed nethack-bugs a copy of your posting.
If your site gets these newsgroups, you may want to check them for
mentions of bugs before reporting the same bug to nethack-bugs (or
to the same newsgroups, for that matter -- unless you have additional
information).
Now, on to the main changes.
Objects were rearranged slightly, so the cautious may want to throw
out saved games and bones files.
Timo Hakulinen provided an OS/2 port.
Various people convinced various OS versions to be better about
sensing the available screen size at start-up.
The game tries now to be smarter about guessing defaults for players
who don't set environment variables of interest to NetHack.
Eric Raymond extended the PC color code slightly to allow its use by
SVR3.2 machines with color information from terminfo, and also allowed
many extended commands to be available via a meta key under SYSV.
Paul Gyugyi provided a better makefile for MicroSoft C.
The MSDOS terminal problems, including always needing TERMLIB, are
(hopefully) fixed.
The '/' command now allows multiple identifications, and more things
may be usefully identified.
More code was shuffled and rewritten to satisfy compiler and preprocessor
constraints.
Starving dogs again eat people food.
Credit cards can no longer lock things.
Doors have been toned down slightly, but are in no danger of being removed.
The gods' ranking of player troubles was revised.
Wizards can no longer start with certain useless items.
Various code, including game ending, seduction, and monster attack, is
considerably cleaner.
Above all: scores of bugs were fixed.
Please continue testing the game and reporting to nethack-bugs. Your
response has been wonderful, and it has made this effort worth while.